'Curator Quest'

Un marco basado en la toma de decisiones para la autono

Autores/as

DOI:

https://doi.org/10.62161/revvisual.v18.6250

Palabras clave:

Cultura visual, Educación museística, Toma de decisiones curatoriales, Agencia epistémica, Aprendizaje basado en la toma de decisiones, Narrativas expositivas

Resumen

os museos son espacios de cultura visual en los que las decisiones curatoriales construyen significado, representación y visibilidad cultural. Sin embargo, estas elecciones permanecen invisibles para los visitantes, limitando la alfabetización visual crítica y la agencia educativa. Este artículo propone «Curator Quest», un marco conceptual para la educación museística basada en la toma de decisiones, que reposiciona la agencia curatorial como estrategia pedagógica. Desde la teoría de la cultura visual, los estudios museísticos y el aprendizaje basado en decisiones, el marco conceptualiza el aprendizaje como compromiso crítico con dilemas curatoriales: selección visual, construcción narrativa, voz representativa, mediación y accesibilidad. Los árboles de decisión funcionan como dispositivos epistémicos que hacen visible el razonamiento curatorial. El artículo presenta una contribución teórica y orientada al diseño, ilustrada mediante un prototipo digital, y propone un marco transferible para desarrollar la agencia visual crítica en educación museística.

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Publicado

2026-08-03

Cómo citar

García-Beltrán, E., & Callealta Oña, L. A. (2026). ’Curator Quest’: Un marco basado en la toma de decisiones para la autono. VISUAL REVIEW. International Visual Culture Review Revista Internacional De Cultura Visual, 18(4), 35–56. https://doi.org/10.62161/revvisual.v18.6250

Número

Sección

Monográfico Comunicación, Educación e Innovación en Museos