'Curator Quest'

A Decision-Based Framework for Agency and Critical Learning in Museum Education

Authors

DOI:

https://doi.org/10.62161/revvisual.v18.6250

Keywords:

Visual culture, Museum education, Curatorial decision-making, Epistemic agency, Decision-based learning, Exhibition narratives

Abstract

Museums are environments shaped by curatorial decisions that structure visual meaning. Yet these decisions often remain invisible to visitors, limiting critical engagement and educational agency. This article proposes ‘Curator Quest’, a conceptual framework for decision-based museum education that positions curatorial agency as a pedagogical strategy. Drawing on visual culture, museum education, and decision-based learning, the framework conceptualizes learning as engagement with curatorial dilemmas such as selection, narration, mediation, and accessibility. Decision trees function as epistemic devices that make curatorial reasoning explicit. Rather than offering empirical evaluation, the article presents a design-oriented contribution illustrated through a digital prototype.

Downloads

Download data is not yet available.

Global Statistics ℹ️

Cumulative totals since publication
91
Views
73
Downloads
164
Total
Downloads by format:
PDF (Español (España)) 41 PDF 32

References

Ainsworth, S. (2006). DeFT: A conceptual framework for considering learning with multiple representations. Learning and Instruction, 16(3), 183–198. https://doi.org/10.1016/j.learninstruc.2006.03.001 DOI: https://doi.org/10.1016/j.learninstruc.2006.03.001

Aristova, U., Persheeva, A., & Sharp, O. (2024). Accessibility and expansion of the narratives space: convergent technologies and semiotics of exposition in an art museum. Scientific and analytical journal Burganov House. The space of culture. https://doi.org/10.36340/2071-6818-2024-20-4-105-126. DOI: https://doi.org/10.36340/2071-6818-2024-20-4-105-126

Argueta-Muñoz, F. D., Olvera-Cortés, H. E., Durán-Cárdenas, C., et al. (2023). Instructional design and its usability for branching model as an educational strategy. Cureus, 15(5), e39182. https://doi.org/10.7759/cureus.39182 DOI: https://doi.org/10.7759/cureus.39182

Brewer, C., Okilwa, N., & Duarte, B. (2018). Context and agency in educational leadership: framework for study. International Journal of Leadership in Education, 23, 330 - 354. https://doi.org/10.1080/13603124.2018.1529824. DOI: https://doi.org/10.1080/13603124.2018.1529824

Chen, L. (2024). Research on narrative design of Shandong Museum. Academic Journal of Humanities & Social Sciences, 7 (7), 56-63. https://doi.org/10.25236/AJHSS.2024.070710. DOI: https://doi.org/10.25236/AJHSS.2024.070710

Cook-Sather, A. (2020). Student voice across contexts: Fostering student agency in today’s schools. Theory Into Practice, 59(2), 182–191. https://doi.org/10.1080/00405841.2019.1705091 DOI: https://doi.org/10.1080/00405841.2019.1705091

Damşa, C., Kirschner, P. A., Andriessen, J. E. B., Erkens, G., & Sins, P. H. M. (2010). Shared epistemic agency: An empirical study of an emergent construct. Learning and Instruction, 20(6), 466–477. https://doi.org/10.1080/10508401003708381 DOI: https://doi.org/10.1080/10508401003708381

Dymek, A., Salmen, F., & Schroeder, U. (2025). Web-Based Prototype of a Branching Scenario Editor for Adaptive Learning. , 395-400. https://doi.org/10.18420/delfi2025_48.

Erstad, O., Miño-Puigcercós, R., & Rivera-Vargas, P. (2025). Paths towards transformative agency - Creating repertoires for socio-educational change.. Acta psychologica, 255, 104894. https://doi.org/10.1016/j.actpsy.2025.104894. DOI: https://doi.org/10.1016/j.actpsy.2025.104894

Evanko, C. D., Matthews, K., & Caruso-Anderson, M. (2024). Going beyond the code: A guide to teaching decision trees to affect students’ ethical choice-making behavior. Behavior Analysis in Practice, 18(3), 743–755. https://doi.org/10.1007/s40617-024-01008-x DOI: https://doi.org/10.1007/s40617-024-01008-x

Falk, J. H., & Dierking, L. D. (2013). The museum experience revisited. Routledge.

Fenici, M., & Mosca, I. (2024). Gamebooks and branching narratives in education: Fostering sustainability competences to promote positive social change. Frontiers in Education, 8, 1335605. https://doi.org/10.3389/feduc.2023.1335605 DOI: https://doi.org/10.3389/feduc.2023.1335605

Hagge, M., Amin-Naseri, M., Jackman, J., Guo, E., Gilbert, S. B., & Starns, G., & Faidley, L. (2017). Intelligent tutoring system using decision-based learning for thermodynamic phase diagrams. Advances in Engineering Education, 6(1), 1–22. https://tinyurl.com/3k56p3ja

Hannafin, M. J., Hill, J. R., Land, S. M., & Lee, E. (2014). Student-centered, open learning environments: Research, theory, and practice. In J. M. Spector et al. (Eds.), Handbook of research on educational communications and technology (pp. 641–651). Springer. DOI: https://doi.org/10.1007/978-1-4614-3185-5_51

Hooper-Greenhill, E. (2007). Museums and education: Purpose, pedagogy, performance. Routledge. DOI: https://doi.org/10.4324/9780203937525

Jonassen, D. H. (2011). Supporting problem solving in PBL. Interdisciplinary Journal of Problem-Based Learning, 5(2), 95–119. https://doi.org/10.7771/1541-5015.1256 DOI: https://doi.org/10.7771/1541-5015.1256

Jonassen, D. H., Carr, C., & Yueh, H.-P. (1998). Computers as mindtools for engaging learners in critical thinking. TechTrends, 43(2), 24–32. https://doi.org/10.1007/BF02818172 DOI: https://doi.org/10.1007/BF02818172

Klemenčič, M. (2017). From student engagement to student agency: Conceptual considerations of European policies on student-centered learning in higher education. Higher Education Policy, 30(1), 69–85. https://doi.org/10.1057/s41307-016-0034-4 DOI: https://doi.org/10.1057/s41307-016-0034-4

Lively, H. M., Valencia, A., & Shouse, R. L. (2024). Decision trees impact learning: An empirical study using exchanges of nonmonetary assets. Issues in Accounting Education, 39(3), 59–82. https://doi.org/10.2308/ISSUES-2021-024 DOI: https://doi.org/10.2308/ISSUES-2021-024

Macdonald, S. (2006). A companion to museum studies. Blackwell. DOI: https://doi.org/10.1111/b.9781405108393.2006.00001.x

Mameli, C., Grazia, V., & Molinari, L. (2023). Student agency: Theoretical elaborations and implications for research and practice. International Journal of Educational Research, 122, 102258. https://doi.org/10.1016/j.ijer.2023.102258 DOI: https://doi.org/10.1016/j.ijer.2023.102258

Marín, V., Tur, G., Castañeda, L., Peguera-Carré, M., Orellana, M., Villagrá, S., & Carrera, X. (2025). Agencia y aprendizaje en la Educación Superior: una revisión sistemática. Universitas Tarraconensis Revista de Ciències de l‘Educació. https://doi.org/10.17345/ute.2025.4035. DOI: https://doi.org/10.17345/ute.2025.4035

Matusov, E., Von Duyke, K., & Kayumova, S. (2016). Mapping Concepts of Agency in Educational Contexts. Integrative Psychological and Behavioral Science, 50, 420-446. https://doi.org/10.1007/s12124-015-9336-0. DOI: https://doi.org/10.1007/s12124-015-9336-0

Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge University Press.

Pixton, D. S. (2023). Teaching expert information literacy behaviors through decision-based learning. College & Research Libraries, 84(6). https://doi.org/10.5860/crl.84.6.934 DOI: https://doi.org/10.5860/crl.84.6.934

Parry, R. (2013). Museums in a digital age. Routledge. DOI: https://doi.org/10.4324/9780203716083

Pimblett, C., Rowe, L., & Fenton, A. (2025). Enhancing workplace e-learning with branching scenarios: an action case study. International Journal of Organization Theory & Behavior. https://doi.org/10.1108/ijotb-04-2025-0103. DOI: https://doi.org/10.1108/IJOTB-04-2025-0103

Plummer, K., Kebritchi, M., Leary, H., & Halverson, D. (2022). Enhancing Critical Thinking Skills through Decision-Based Learning. Innovative Higher Education, 47, 711 - 734. https://doi.org/10.1007/s10755-022-09595-9. DOI: https://doi.org/10.1007/s10755-022-09595-9

Plummer, K., & Swan, R. (2023). Decision-based Learning. In EdTechnica: The Open Encyclopedia of Educational Technology (pp. 123-127). https://doi.org/10.59668/371.6331 DOI: https://doi.org/10.59668/371.6331

Rancière, J. (2009). The emancipated spectator. Verso.

Sider, S., Maich, K., Specht, J., Treadgold, C., & Winger, H. (2023). “Choose your own adventure”: Web-based case studies of inclusive education as professional learning for school principals. Journal of Research on Leadership Education, 18(1), 132–154. https://doi.org/10.1177/19427751211046978 DOI: https://doi.org/10.1177/19427751211046978

Simon, N. (2010). The participatory museum. Museum 2.0.

Stenalt, M. (2021). Digital student agency: Approaching agency in digital contexts from a critical perspective. Frontline Learning Research. https://doi.org/10.14786/flr.v9i3.697. DOI: https://doi.org/10.14786/flr.v9i3.697

Tallon, L., & Walker, K. (2008). Digital technologies and the museum experience. AltaMira Press. DOI: https://doi.org/10.5040/9798216418351

Tang, S. (2023). Exploration of Art Museums Using an Open Narrative Technique and Evolution Process. Asia-pacific Journal of Convergent Research Interchange, 9(1), 215-229. http://dx.doi.org/10.47116/apjcri.2023.01.18 DOI: https://doi.org/10.47116/apjcri.2023.01.18

Vaughn, M. (2020). What is student agency and why is it needed now more than ever?. Theory Into Practice, 59, 109 - 118. https://doi.org/10.1080/00405841.2019.1702393. DOI: https://doi.org/10.1080/00405841.2019.1702393

Vázquez-Calatayud, M., García-García, R., Regaira-Martínez, E., & Gómez-Urquiza, J. (2024). Real-world and game-based learning to enhance decision-making.. Nurse education today, 140, 106276 . https://doi.org/10.1016/j.nedt.2024.106276. DOI: https://doi.org/10.1016/j.nedt.2024.106276

Xiaoqing, Y., Sitharan, R., & Amir Sharji, E. (2025). Evolving Narrative Forms in Digital-Age Museum Spaces: From Static Displays to Interactive Experiences. International Journal of Creative Multimedia, 6(1), 94–107. https://doi.org/10.33093/ijcm.2025.6.1.6 DOI: https://doi.org/10.33093/ijcm.2025.6.1.6

Yang, L., Lee, S., & Oldac, Y. (2024). A Cross-Cultural Exploration of Student Development in Higher Education: Acknowledging, Exercising, and Enhancing Agency. ECNU Review of Education. https://doi.org/10.1177/20965311241238233. DOI: https://doi.org/10.1177/20965311241238233

Zhai, R., & Zhang, Y. (2025). Design of the Horse Culture Digital Exhibition in the Great Hall of Exalted Mystery Digital Gallery at the Palace Museum Based on Interactive Narrative Theory. In International Conference on Human-Computer Interaction (pp. 403-417). Springer Nature Switzerland. DOI: https://doi.org/10.1007/978-3-032-13083-9_27

Published

2026-08-03

How to Cite

García-Beltrán, E., & Callealta Oña, L. A. (2026). ’Curator Quest’: A Decision-Based Framework for Agency and Critical Learning in Museum Education. VISUAL REVIEW. International Visual Culture Review Revista Internacional De Cultura Visual, 18(4), 35–56. https://doi.org/10.62161/revvisual.v18.6250

Issue

Section

Special Issue Communication, Education and Innovation in Museums