The Human Footprint in 3D Character Animation
DOI:
https://doi.org/10.62161/revvisual.v18.6390Keywords:
3D Animation, Motion capture, Uncanny valley, Virtual characters, Artificial Intelligence, CGI, Virtual reality, MetaverseAbstract
This article investigates the relationship between three-dimensional character animation and human presence in audiovisual production. Through a diachronic analysis of motion capture technologies —from rotoscoping to diffusion models based on artificial intelligence— it examines how the real performer's imprint remains essential for generating empathy in the viewer. The theoretical framework of the uncanny valley proposed by Mori (1970) is integrated, along with recent empirical evidence on the perception of artificial agents (Diel et al., 2021; MacDorman, 2024), to argue that human movement possesses qualities unimitable by current technology. The film analysis of seven reference productions illustrates the different modalities of interaction between real actors and virtual scenarios. The results confirm the hypothesis that human presence is a determining factor in the emotional credibility of animated characters.
Downloads
Global Statistics ℹ️
|
79
Views
|
46
Downloads
|
|
125
Total
|
|
References
Autodesk. (2024). Weta FX leverages Autodesk Maya and Flow for Better Man. Autodesk News. https://www.autodesk.com/customer-stories/weta-fx-better-man
Burleigh, D. E. (2024). Better Man: How Weta FX created a digital ape for the Robbie Williams biopic. Animation Magazine. https://www.animationmagazine.net/2024/12/better-man-how-weta-fx-created-a-digital-ape-for-the-robbie-williams-biopic/
Cameron, J. (Director). (2009). Avatar [Film]. 20th Century Fox / Lightstorm Entertainment.
Cameron, J. (Director). (2022). Avatar: The Way of Water [Film]. 20th Century Studios / Lightstorm Entertainment.
Cwaike, A. (2021). Metaverso: El universo paralelo de la tecnología. Revista de Comunicación, 20(2), 45–62.
Diel, A., Weigelt, S., & MacDorman, K. F. (2021). A meta-analysis of the uncanny valley's independent and dependent variables. ACM Transactions on Human-Robot Interaction, 11(1), Article 1, 1–33. https://doi.org/10.1145/3470742 DOI: https://doi.org/10.1145/3470742
Domínguez, C., & Luque, D. (2011). El cine en la era digital: Producción y estética. Editorial UOC.
Edwards, G. (Director). (2016). Rogue One: A Star Wars Story [Film]. Lucasfilm / Industrial Light & Magic.
Ekman, P., & Friesen, W. V. (1978). Facial Action Coding System: A technique for the measurement of facial movement. Consulting Psychologists Press. DOI: https://doi.org/10.1037/t27734-000
Gracey, M. (Director). (2024). Better Man [Film]. Paramount Pictures / Weta FX.
Jackson, P. (Director). (2002). The Lord of the Rings: The Two Towers [Film]. New Line Cinema / WingNut Films.
Jackson, P. (Director). (2013). The Hobbit: The Desolation of Smaug [Film]. Warner Bros. / WingNut Films.
Jullier, L. (2006). El cine de ciencia ficción. Cátedra.
Letteri, J. (2009). Performance capture and the evolution of digital acting. American Cinematographer, 90(12), 28–35.
Lucas, G. (Director). (1977). Star Wars: Episode IV — A New Hope [Film]. 20th Century Fox.
MacDorman, K. F. (2024). Does mind perception explain the uncanny valley? A meta-regression analysis and (de)humanization experiment. Computers in Human Behavior: Artificial Humans, 2(1), 100065. https://doi.org/10.1016/j.chbah.2024.100065 DOI: https://doi.org/10.1016/j.chbah.2024.100065
Martín-Romo, J. M. (2022). Inteligencia artificial y valle inquietante: Una revisión crítica. Comunicar, 30(73), 89–101.
Melero, J. (2009). Animación de personajes en 3D. Focal Press.
Mori, M. (1970/2012). The uncanny valley (K. F. MacDorman & N. Kageki, Trans.). IEEE Robotics & Automation Magazine, 19(2), 98–100. https://doi.org/10.1109/MRA.2012.2192811 DOI: https://doi.org/10.1109/MRA.2012.2192811
Screen Daily. (2024). How Weta FX created a chimpanzee Robbie Williams for Better Man. Screen Daily. https://www.screendaily.com/news/how-weta-fx-created-a-chimpanzee-robbie-williams-for-better-man/
Scorsese, M. (Director). (2019). The Irishman [Film]. Netflix / Tribeca Productions.
Stephenson, N. (1992). Snow Crash. Bantam Books.
The Hollywood Reporter. (2014). Andy Serkis advises Benedict Cumberbatch on motion capture. The Hollywood Reporter. https://www.hollywoodreporter.com/movies/movie-features/andy-serkis-advises-benedict-cumberbatch-motion-capture-674507/
The Hollywood Reporter. (2024). Better Man director Michael Gracey on making Robbie Williams a chimpanzee. The Hollywood Reporter. https://www.hollywoodreporter.com/movies/movie-features/better-man-director-michael-gracey-robbie-williams-chimpanzee-1236042716/
The Post. (2024). Better Man VFX breakdown: The making of a digital chimpanzee. The Post. https://www.thepost.co.nz/entertainment/film/better-man-vfx-breakdown-digital-chimpanzee
Thomas, F., & Johnston, O. (1995). The illusion of life: Disney animation (Rev. ed.). Hyperion.
Unity. (2023). Avatar: The Way of Water — behind the visual effects with Weta FX. Unity Blog. https://unity.com/blog/entertainment/avatar-the-way-of-water-visual-effects-weta-fx
Walt Disney Company. (2022). Avatar: The Way of Water — production notes. Walt Disney Studios. https://d23.com/avatar-the-way-of-water-production-notes/
Zhang, X., Chen, Y., Li, Z., & Wang, H. (2023). Deep learning approaches for markerless facial motion capture: A comprehensive review. Computer Graphics Forum, 42(3), 1–22.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Authors retain copyright and transfer to the journal the right of first publication and publishing rights

This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.
Those authors who publish in this journal accept the following terms:
-
Authors retain copyright.
-
Authors transfer to the journal the right of first publication. The journal also owns the publishing rights.
-
All published contents are governed by an Attribution-NoDerivatives 4.0 International License.
Access the informative version and legal text of the license. By virtue of this, third parties are allowed to use what is published as long as they mention the authorship of the work and the first publication in this journal. If you transform the material, you may not distribute the modified work. -
Authors may make other independent and additional contractual arrangements for non-exclusive distribution of the version of the article published in this journal (e.g., inclusion in an institutional repository or publication in a book) as long as they clearly indicate that the work was first published in this journal.
- Authors are allowed and recommended to publish their work on the Internet (for example on institutional and personal websites), following the publication of, and referencing the journal, as this could lead to constructive exchanges and a more extensive and quick circulation of published works (see The Effect of Open Access).








