Re-creating Fictional Characters from Classical Iconography
DOI:
https://doi.org/10.62161/revvisual.v18.6304Keywords:
Generative Artificial Intelligence, Robotics, Fictional characters, 3D AI, Arts educationAbstract
he formal aesthetic potential of three-dimensional fictional characters offers considerable educational value. Character design in both two and three dimensions is traditionally associated with the fields of design and fine arts. However, three-dimensional artistic re-creation also provides artistic tools, practices and methodologies that enrich the education of future teachers. In this three-dimensional re-creation, generative artificial intelligence was used as part of an educational activity with students enrolled on a Primary Education degree. The use of generative artificial intelligence represents an initial step in exploring creative possibilities rather than a means of producing a final outcome. A quantitative methodology based on Likert-scale questionnaires was employed to analyse, measure and reflect on the results obtained. The findings show that this digital technology complements traditional creative resources.
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