Vol. 16 No. 3 (2024): Special issue: "Audiovisual content in the new era of screens and mobile devices"

					View Vol. 16 No. 3 (2024): Special issue: "Audiovisual content in the new era of screens and mobile devices"

Dr. Jorge Gallardo-Camacho, Universidad Camilo José Cela

ORCID: https://orcid.org/0000-0003-3790-5105

Dra. Carmen Marta Lazo, Universidad de Zaragoza

ORCID: https://orcid.org/0000-0002-0004-1094

Audiovisual content in the new era of screens and mobile devices.

The present and the future of Audiovisual Communication and the entertainment industry depend on the consumption of audiovisual content through the different screens and mobile devices to which the Information and Communication Society has access. On the one hand, large media groups are betting on a hybrid strategy of coexistence of linear broadcasting with their strategy of content generation for video platforms (their own or others). On the other hand, new Over The Top (OTT) platforms are emerging and existing ones are continuously adapting to continue growing (Netflix, for example, now includes advertising at a cheaper rate). Finally, in addition to Youtube or Twitch, where video is the basis of their birth, audiovisual content has more and more weight in social networks such as TikTok, Instagram or Twitter and they propose new formulas of entertainment with short contents. It is indisputable that audiovisual content and video have established themselves as the future of the Internet and Audiovisual Communication. Is there an audiovisual production bubble in all areas of the industry? What audiovisual content works best?

What kind of entertainment do viewers look for when they enter any screen? In this Call For Paper we accept articles that analyze this phenomenon from the point of view of content, screens, consumption and audiences in the field of Audiovisual Communication in general both in the field of traditional television (free-to-air or cable, thematic or generalist, pay or free), OTT or social networks linked to video.

 

Published: 2024-05-09

Special Issue Articles

Research articles

  • Critical analysis of the 500 most influential Spanish educational profiles on Instagram

    Rosa Domínguez Martín
    185-196
    DOI: https://doi.org/10.62161/revvisual.v16.5254
  • TikTok, the new social platform for luxury brands

    Marina Rodríguez Hernández, Isabel A. Vázquez Sacristán
    197-211
    DOI: https://doi.org/10.62161/revvisual.v16.5255
  • The spanish Royal House in X (Twitter) Towards the public positioning of the Princess of Asturias

    Julio Manuel Panizo Alonso, Marta Pulido Polo, José Vázquez-González
    213-227
    DOI: https://doi.org/10.62161/revvisual.v16.5256
  • Museums, Social Media, And Transmedia Universes Content Creation for Active Audience Participation

    César Augusto Palencia Triana
    229-238
    DOI: https://doi.org/10.62161/revvisual.v16.5259
  • Beyond the number of followers Measuring social media resonance based on direct interactions

    Francisco José García Ull, José María Lamirán Palomares, Bruno Broseta Dupre
    239-250
    DOI: https://doi.org/10.62161/revvisual.v16.5260
  • Is ChatGPT Woke? Comparative analysis of '1984' and 'Brave new world' in the Digital Age

    David Polo Serrano
    251-265
    DOI: https://doi.org/10.62161/revvisual.v16.5264
  • Perception of journalism students regarding TikTok as an informative tool

    Jorge Miranda Galbe
    267-278
    DOI: https://doi.org/10.62161/revvisual.v16.5265
  • Visual identity and gambling in the Counter-Strike video game loot boxes ecosystem

    Guillermo Mejías Martínez , Marion Roberts Martínez, Ubaldo Cuesta Cambra
    279-290
    DOI: https://doi.org/10.62161/revvisual.v16.5266
  • Football and Activism on Social Media The Role of Fans in Identity and Social Values Construction

    Javier García López
    291-302
    DOI: https://doi.org/10.62161/revvisual.v16.5267
  • Culture War on YouTube Analysis of the Storytelling of the Five Spanish Political Influencers with the Most Subscribers

    Fernando Carcavilla Puey, Carmela García Ortega, Jorge Miguel Rodríguez Rodríguez
    303-320
    DOI: https://doi.org/10.62161/revvisual.v16.5261
  • Narrative Structures and Techniques of Traditional Series in Digital Platform Content The case of role-playing series in Minecraft

    Jaime Barahona Martínez, Beatriz Legerén Lago, Daniel Govantes Carrasco
    321-332
    DOI: https://doi.org/10.62161/revvisual.v16.5271
  • Digital Communication for Social Change in Spain Campaigns Against Human Trafficking on the Social Network X

    Sara Parra Ferreras, Noelia García Castillo, Liisa Irene Hänninen
    333-352
    DOI: https://doi.org/10.62161/revvisual.v16.5270